FRC OPEN COMPETITION RULES Format Battle
1 on 1
Map
Grassy Flatlands
Time of day - by agreement, by default - the morning.
Weather - by agreement, by default - cloudy.
Money
15 000
Unit Size
By agreement, the default - normal.
Camera
Unrestricted
Factions
any. One faction can be used 1 time for battle against one opponent. The same faction can be used again in the battle with another.
Army Selection Rules
6 max of the same units
8 max Foot Archers and Slingers
8 max mounted units (includes all melee and missile cavalry as well as chariots)
2 max Horse Archers/Chariot Archers
No Artillery
No Elephants
Horse Archers don’t count as archers
Only foot archers and slingers count as archers
The rules are respected by default, if the players haven’t reached another conclusion
Forbidden.
Use the red line to protect the flank or rear. The red line is considered to be used when the turning movement of the enemy from the flank or the rear is impossible or awkward. Change faction, after it was selected. The choice is made 1 time for the battle. In case of the error you may make another choice wuth the permission of the opponent only. Using cheatcodes, MODes and other methods, the balance of the game is differ from the standard.
Deliberate delay of the battle’s time, when the result of the battle is evident. (Example - 1 light cavalry against 1 infantry. The infantry can not catch up the cavalry. If cavalry attacks they defeat.)
In the desperate situation the defender is considered winner.
Note: Draw situation - the moment in the game when the attack or inaction of any of the parties obviously lead to defeat. Example - 1 foot archers against 1 detachment infantry. Archers shot infantry. But infantry can not give them shoot, constantly chasing them. Rule: infantry must give every archer to shoot arrows, then archers must go hand in the attack. A rule does not mean it, that archers can be pursued. This situation shows on an example the battle of a 1 detachment against a 1 detachment, when the battle delays, because a heavy infantry can not go after archers.
The battle Commission will take the decision of the battle’s result in case of the violation of the rules or the inability of the connection and other problems. Every player may give the in the tournament’s topic proofing by replay of the battle or screenshot.
Progress of the tournament.
According to the players filed applications distributed by groups (not more than 6 persons in a group), the two best from each group go in the final tournament, where the winner is determined by the tournament.
Progress battles.
Each player have to play with each player in the group. The victory - 2 points, the defeat - 1 point, not played game - 0 points.
2 battle: the first - the attack, the second - protection. The attacker chooses a faction first. When the account is held 1-1 the third fight is Rome vs Rome. The attack and defense - are not regulated. If after the first two battles the account is 2-0, the third fight will not be conducted.
GL & HF all.
Let the strongest will win in a honest fight!